
Enemies lose their elementary state.įire 10% of the casters hp in shield pointsĪffects an ally – the targets is healed in relation to the number of runes presented. The target gains an effect, stackable twice, in relation to the elementary states of the enemies. Removes the elementary state of the targetĪffects an enemy – applies the elementary state on the target onto all enemies in an arc of 2 squares (if anyone knows what a rayon actually means in dofus terms please let me know)Ĭan generate combinations of elementary states Teleports yourself symmetrically with an enemy in the air state. Swaps position with an enemy in the fire state Pushes back all enemies in the earth state Removes the elementary state of the target.Īttracts all enemies which have the water state Water: attracts allies in line that are 4 squares maximum awayĮarth: Pushes back enemies in line that are max 3 squares awayįire: Changes place with the attacker (4 range max)Īir: Teleports the attacker symmetrically about the summon (4 range max)ĭescription – Deals damage and steals characteristics in an element depending on the elementary state of the target. If there is no one present at the location of an activated rune, a summon is cast which has effects based on the element of the rune consumed, and disappears when it takes damage They deal damage, apply their elementary states and improve the characteristics of the caster (presumably through steals)

And here you go, I've translated the french spell names to something that is close to the original and I assume will be the new name.ĭescription – activates all the elementary runes and removes them.
